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Rockefeller, the writing of George Orwell, and, perhaps most importantly, the objectivist philosophy of Ayn Rand, which came to define both the game’s apparent villain Andrew Ryan and the world of Rapture itself.Īndrew Ryan, founder of Rapture. Its story gradually took shape as Levine drew inspiration from various sources: the life of John D. The two games share some strengths – a blend of shooting and RPG elements, a complex relationship between player and antagonist, and environmental storytelling – but the things BioShock is most revered for only emerged later. “Obviously, we weren’t talking about dumbing it down internally, but we were talking about making it more accessible.”Ĭlearly, BioShock turned out to be more than just an extension of System Shock 2. So what can we do to mass market it?” Chey says. “Not just because we wanted to make some money out of it, but because we felt like most people in the gaming community aren’t aware of how cool this type of game is. But parts of it were clunky, and despite critical acclaim it was never a huge commercial success.įor BioShock, Irrational – called 2K Boston by the time the game shipped – wanted to bring what it loved about System Shock 2 to a bigger audience. It's a PC classic, and one of the games credited with popularising the immersive sim genre. Chey, along with Ken Levine and Robert Fermier, founded Irrational Games in 1997 after the trio left Thief developer Looking Glass Studios, and System Shock 2 was their debut. The starting goal wasn’t to present players with moral dilemmas, but to simply build “another Shock game,” says Chey, referring to the System Shock series. (Image credit: Cloud Chamber) Shock to the systemīioShock felt unique when it came out in 2007, but the driving idea behind it was, in some ways, entirely derivative. New development studio Cloud Chamber is working on the next BioShock game.
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